Local cover image
Local cover image

Artificial intelligence basics / Neeru Gupta, Ramita Mangla

By: Contributor(s): Material type: TextTextPublication details: Estados unidos : Mercury learning, 2020Description: 203 páginas, Ilustraciones; 23 cmContent type:
  • Texto
Media type:
  • Sin mediación
Carrier type:
  • Volumen
ISBN:
  • 9781683925163
Subject(s): DDC classification:
  • 006.31  G977 2020 23
Contents:
1. ARTIFICIAL INTELLIGENCE.
1.1 Computerized reasoning. 1.2 Turing test. 1.3 What is intelligence?. 1.4 Artificial intelligence. 1.5 Goals of artificial intelligence. 1.6 History of artificial intelligence. 1.6 History of artificial intelligence. 1.7 Advantages of artificial intelligence. 1.8 Application areas of artificial intelligence.
2. PROBLEM REPRESENTATION.
2.1 Introduction. 2.2 Problem characteristics. 2.3 Problem representation in AI. 2.4 Production system. 2.5 conflict resolution.
3. THE SEARCH PROCESS.
3.1 Search process. 3.2 Strategies for search. 3.3 Search techniques.
4.GAME PLAYING.
4.1 Game playing. 4.2 Game tree. 4.3 Components of game playing program. 4.4 Game playing strategies. 4.5 Problems in computer game playing programs.
5.KNOWLEDGE REPRESENTATION.
5.1Introduction. 5.2 Definition of knowledge. 5.3 Importance of knowledge. 5.4 Knowledge-based systems. 5.5 Differences between knowledge-based system and database systems. 5.6 Knowledge representation scheme.
6. EXPERT SYSTEMS.
6.1 Introduction. 6.2 Definition of an expert system. 6.3 Characteristics of an expert system. 6.4 Architecture of expert systems. 6.5 Expert system life cycle. 6.6 Knowledge engineering process. 6.7 knowledge acquisition. 6.8 Difficulties in knowledge acquisition. 6.9 Knowledge acquisition strategies. 6.10 Advantages of expert systems. 6.11 Limitations of expert systems. 6.12 Examples of expert systems.
7. LEARNING.
7.1 Learning. 7.2 general model for machine learning systems. 7.3 Characteristics of machine learning. 7.4 Types of learning. 7.5 Advantages of machine learning. 7.6 Disadvantages of machine learning.
8. PROLOG.
8.1 Preliminaries of prolog. 8.2 Milestones in prolog language development. 8.3 What is a horn clause?. 8.4 Robinson´s resolution rule. 8.5 Parts of a prolog program. 8.6 Queries to a database. 8.7 How does prolog solve a query?. 8.8 Compound queries. 8.9 The_variable. 8.10 Recursion in prolog. 8.12 Head and tail of a list. 8.13 Print all the members of the list. 8.14 Print the list in reverse order. 8.15 Appending a list. 8.16 Find whether the given item is a member of the list. 8.17 Finding the length of the list. 8.18 Controlling execution in prolog. 8.19 About turbo prolog.
9. PYTHON.
9.1 Languages used for building AI. 9.2 Why do people choose python?. 9.3 Build AI using python. 9.4 Running python. 9.5 Pitfalls. 9.6 Features of python. 9.7 Useful libraries. 9.8 Utilities. 9.9 Testing code.
10. ARTIFICIAL INTELLIGENCE MACHINES AND ROBOTICS.
10.0 Introduction. 10.1 History serving, emulating, enhancing, and replacing man. 10.2 Technical issues. 10.3 Applications: robotics in the twenty-first century. 10.4 Summary.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number Materials specified Copy number Status Notes Date due Barcode
Libro de Reserva Libro de Reserva Biblioteca William Corredor Gómez. Sede Cosmos (Barranquilla) Reserva 006.31 G977 2020 (Browse shelf(Opens below)) Ingeniería de Sistemas / Barranquilla Ej. 1 Available Colección 1, Isla 1, Lado B, Módulo 3 301257619

1. ARTIFICIAL INTELLIGENCE.

1.1 Computerized reasoning.
1.2 Turing test.
1.3 What is intelligence?.
1.4 Artificial intelligence.
1.5 Goals of artificial intelligence.
1.6 History of artificial intelligence.
1.6 History of artificial intelligence.
1.7 Advantages of artificial intelligence.
1.8 Application areas of artificial intelligence.

2. PROBLEM REPRESENTATION.

2.1 Introduction.
2.2 Problem characteristics.
2.3 Problem representation in AI.
2.4 Production system.
2.5 conflict resolution.

3. THE SEARCH PROCESS.

3.1 Search process.
3.2 Strategies for search.
3.3 Search techniques.

4.GAME PLAYING.

4.1 Game playing.
4.2 Game tree.
4.3 Components of game playing program.
4.4 Game playing strategies.
4.5 Problems in computer game playing programs.

5.KNOWLEDGE REPRESENTATION.

5.1Introduction.
5.2 Definition of knowledge.
5.3 Importance of knowledge.
5.4 Knowledge-based systems.
5.5 Differences between knowledge-based system and database systems.
5.6 Knowledge representation scheme.

6. EXPERT SYSTEMS.

6.1 Introduction.
6.2 Definition of an expert system.
6.3 Characteristics of an expert system.
6.4 Architecture of expert systems.
6.5 Expert system life cycle.
6.6 Knowledge engineering process.
6.7 knowledge acquisition.
6.8 Difficulties in knowledge acquisition.
6.9 Knowledge acquisition strategies.
6.10 Advantages of expert systems.
6.11 Limitations of expert systems.
6.12 Examples of expert systems.

7. LEARNING.

7.1 Learning.
7.2 general model for machine learning systems.
7.3 Characteristics of machine learning.
7.4 Types of learning.
7.5 Advantages of machine learning.
7.6 Disadvantages of machine learning.

8. PROLOG.

8.1 Preliminaries of prolog.
8.2 Milestones in prolog language development.
8.3 What is a horn clause?.
8.4 Robinson´s resolution rule.
8.5 Parts of a prolog program.
8.6 Queries to a database.
8.7 How does prolog solve a query?.
8.8 Compound queries.
8.9 The_variable.
8.10 Recursion in prolog.
8.12 Head and tail of a list.
8.13 Print all the members of the list.
8.14 Print the list in reverse order.
8.15 Appending a list.
8.16 Find whether the given item is a member of the list.
8.17 Finding the length of the list.
8.18 Controlling execution in prolog.
8.19 About turbo prolog.

9. PYTHON.

9.1 Languages used for building AI.
9.2 Why do people choose python?.
9.3 Build AI using python.
9.4 Running python.
9.5 Pitfalls.
9.6 Features of python.
9.7 Useful libraries.
9.8 Utilities.
9.9 Testing code.

10. ARTIFICIAL INTELLIGENCE MACHINES AND ROBOTICS.

10.0 Introduction.
10.1 History serving, emulating, enhancing, and replacing man.
10.2 Technical issues.
10.3 Applications: robotics in the twenty-first century.
10.4 Summary.

There are no comments on this title.

to post a comment.

Click on an image to view it in the image viewer

Local cover image