000 04040nam a2200493 a 4500
003 OSt
005 20230630165324.0
008 230630s2020 us d|||| |||| 00| 0 eng d
020 _a9781683925163
040 _aCo-BrCUA
_bspa
_eRCAA2
_cCo-BrCUA
082 0 4 _a006.31
_bG977 2020
_223
100 _aGupta, Neeru
_934723
245 _aArtificial intelligence basics /
_cNeeru Gupta, Ramita Mangla
260 _aEstados unidos :
_bMercury learning,
_c2020
300 _a203 páginas,
_bIlustraciones;
_c23 cm
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aSin mediación
_bn
338 _2rdacarrier
_aVolumen
_bnc
505 _a1. ARTIFICIAL INTELLIGENCE.
505 _a1.1 Computerized reasoning. 1.2 Turing test. 1.3 What is intelligence?. 1.4 Artificial intelligence. 1.5 Goals of artificial intelligence. 1.6 History of artificial intelligence. 1.6 History of artificial intelligence. 1.7 Advantages of artificial intelligence. 1.8 Application areas of artificial intelligence.
505 _a2. PROBLEM REPRESENTATION.
505 _a2.1 Introduction. 2.2 Problem characteristics. 2.3 Problem representation in AI. 2.4 Production system. 2.5 conflict resolution.
505 _a3. THE SEARCH PROCESS.
505 _a3.1 Search process. 3.2 Strategies for search. 3.3 Search techniques.
505 _a4.GAME PLAYING.
505 _a4.1 Game playing. 4.2 Game tree. 4.3 Components of game playing program. 4.4 Game playing strategies. 4.5 Problems in computer game playing programs.
505 _a5.KNOWLEDGE REPRESENTATION.
505 _a5.1Introduction. 5.2 Definition of knowledge. 5.3 Importance of knowledge. 5.4 Knowledge-based systems. 5.5 Differences between knowledge-based system and database systems. 5.6 Knowledge representation scheme.
505 _a6. EXPERT SYSTEMS.
505 _a6.1 Introduction. 6.2 Definition of an expert system. 6.3 Characteristics of an expert system. 6.4 Architecture of expert systems. 6.5 Expert system life cycle. 6.6 Knowledge engineering process. 6.7 knowledge acquisition. 6.8 Difficulties in knowledge acquisition. 6.9 Knowledge acquisition strategies. 6.10 Advantages of expert systems. 6.11 Limitations of expert systems. 6.12 Examples of expert systems.
505 _a7. LEARNING.
505 _a7.1 Learning. 7.2 general model for machine learning systems. 7.3 Characteristics of machine learning. 7.4 Types of learning. 7.5 Advantages of machine learning. 7.6 Disadvantages of machine learning.
505 _a8. PROLOG.
505 _a8.1 Preliminaries of prolog. 8.2 Milestones in prolog language development. 8.3 What is a horn clause?. 8.4 Robinson´s resolution rule. 8.5 Parts of a prolog program. 8.6 Queries to a database. 8.7 How does prolog solve a query?. 8.8 Compound queries. 8.9 The_variable. 8.10 Recursion in prolog. 8.12 Head and tail of a list. 8.13 Print all the members of the list. 8.14 Print the list in reverse order. 8.15 Appending a list. 8.16 Find whether the given item is a member of the list. 8.17 Finding the length of the list. 8.18 Controlling execution in prolog. 8.19 About turbo prolog.
505 _a9. PYTHON.
505 _a9.1 Languages used for building AI. 9.2 Why do people choose python?. 9.3 Build AI using python. 9.4 Running python. 9.5 Pitfalls. 9.6 Features of python. 9.7 Useful libraries. 9.8 Utilities. 9.9 Testing code.
505 _a10. ARTIFICIAL INTELLIGENCE MACHINES AND ROBOTICS.
505 _a10.0 Introduction. 10.1 History serving, emulating, enhancing, and replacing man. 10.2 Technical issues. 10.3 Applications: robotics in the twenty-first century. 10.4 Summary.
650 1 0 _aArtificial intelligence -
_xBasics
_934724
650 1 0 _aArtificial intelligence -
_xLenguaje de programación
_934725
650 1 0 _aArtificial intelligence -
_xAutoaprendizaje
_934726
700 _aMangla, Ramita
_934727
942 _2ddc
_cRS
_i006.31 G977 2020
999 _c67668
_d67668